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MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

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[Review] Ranking all the Switch shmups Ep26 – Darius Cozmic Collection Arcade

We’ve all had a game that is a gateway to a specific genre. That one game which made us pay attention to a style of games and allowed us to fully experience the genre. It might not have been the first one we play, but it is definitely one that stays closer to our hearts. For me, this game was Darius.
I’ve mentioned this in the past, but I will say it again: Darius is the shmup that is closest to my heart. I loved the horizontal gameplay, I loved the Silver Hawk, I loved all the huge bosses that looked like fishes. The gameplay also hit bunch of chords that resonate with what I love about shmups. I’ve been waiting so long for this, so alas, I present to you: Darius Cozmic Collection Arcade!
Publisher: ININ Games
Platform: Nintendo Switch
Release date: Jun 16, 2020
Price: $44.99
Tate: Built-in
Darius Cozmic Collection Arcade is a collection of the Darius games released on the arcades. This wasn’t your typical cabinet, as one of its main features was the usage of multiple screens. Darius used 3 screens, while Darius II/SAGAIA used 2 screens. M2 really went out of their way to bring the most authentic arcade experience! The result is impressive to say the least!
This collections includes 4 games:
Darius and SAGAIA include 3 and 2 different versions respectively, bringing it to a total of 7 playable games.

ARCADE GLORY

As hard as this might be to believe, I have never played an arcade Darius game before. I always mentioned Darius as my favorite shmup, but the truth is that I began with the SNES games. I had heard on the street that the arcade versions were superior so I was very excited.
When I booted the original version, I couldn’t help but feel like I was standing next to an actual arcade cabinet. The game greeted me with 3 screens places next to each other on the center of the screen. I was excited to play, so I pressed the coin button. I was not prepared for what I was about to experience…
As soon as I inserted the coin, a typical fanfare played along as my credit counter increased by one. But there was something else. The controller started vibrating to the tune of the music. I just can’t make justice to this effect with words. It felt like being inside an actual arcade cabinet. Vibrations and sound made the experience feel authentic. It made me think about the arcade days where you would hear cabinets everywhere and just feel the energy of the place.
As soon as I started to play, the screen changed and the empty spaces were replaced by arcade artwork. This artwork was exactly the kind you would see pasted near the controllers to show you how to play and other general information. Everything about the game was designed to make you feel like on the arcade. This is the kind of presentation that every other arcade port should try to achieve.

FISH GRAVY

What truly sets apart the Darius Cozmic Collection from any other collection is the amount of features and arcade fidelity that M2 added to the game. Every single aspect, every single menu and every single feature was lovingly added to create a masterpiece.
From the get go, you will be presented with the very familiar “A boss is approaching” message featuring King Fossil. The message just says that your game data is approaching fast. It really is only a fancy way of saying the game is loading, but it sets the tone to the orgasmic experience that you are about to have with the game.
After going through the intro scene, you will be greeted with the main menu which contains all 7 playable titles in this collection. You also have a replay, manual and staff options. If you are wondering where the options are, they are specific for each game, so they must be adjusted from within each game. My only complaint here is that the manual is in japanese. There isn’t much to learn from a manual though. The only thing was the Darius Gaiden capture mechanic, so I picked that one up from the internet.

AN ENTIRE LEGACY

Speaking of the games, 7 different titles can be quite intimidating. If you are anything like me, then chances are you don’t know what’s “new ver” or “extra ver”. Thankfully, each game features a sort of museum display that features a screenshot of the menu, the title, the launch date and a very thorough description of the game. The text will navigate you through each version of the games and specifically highlight why it is different from its predecessor or what was changed when going to western markets.
Each game includes a training mode for those who wish to challenge specific parts of the game. Training mode will let you choose to play any stage and customize a variety of settings such as the strength of your Silver Hawk and the game rank, which is the in-game difficulty. The obvious use for this mode is to practice your piloting skills and go for the 1CC. Even casual players can view this as a pseudo level select cheat code for maximum enjoyment!
Perhaps one of the most amazing inclusions of the collection is the replay mode. For every one of your play throughs, there is an option to save a replay of your play session. What differs from regular replays, is that they pack an incredibly robust set of features. Other than being able to watch a recording of yourself, you can see your inputs and control the playback of the replay. You can rewind, fast forward, go back, increase the speed or even go full slow-mo to analyze your gameplay.

KING OF THE ARCADE

Challenging oneself is one thing, but going after the world is the true spirit or arcade shmups. Darius Cozmic Collection Arcade features online rankings which are separated into 2 categories: “Arcade” and “All-mix”. Arcade is played with every setting on default and using only one credit. If you are playing and choose to spend an additional credit to continue, then your scoring is changed to “All-mix”. All-mix is a catch-all for every other style, from easy difficulty to hard or even static rank modes.
If you ever wondered what’s it like to play like the king of the leaderboards, then you’ll be glad to know you can download leaderboard replays! This allows you to watch the entire play throughs of top players, along with their inputs and the previously mentioned playback features of a replay. A must have for those willing to go for the record or even those curious about what it means to be a champion.

YOUR PERFECT CABINET

The in-game menu for each game will further let you customize your gameplay experience. The amount of options is truly staggering, so suffice to know that you can change in-game setting as difficulty and score for an extend, screen quality adjustments like scan lines and gadgets, and the controllers.
One menu I really want to highlight is the gadgets menu. Gadgets are responsible for making the gameplay experience truly stand out. They track all sorts of data from yourself and the enemies. From a friendly side, you can see your current level of power, the number of hits your arm can take and the information related to the current zone. From a less friendly side, you have all sorts of analyzers that display the current boss, their weakness and detailed HP for each of their parts. There’s even a life gauge that appears at the bottom of the screen for easy viewing when fighting bosses!
Although I could see an argument against being way too much information, I’m personally thankful because I’m a data nerd and I love knowing all this information. If it is too much for you, then you can always turn off the gadgets and customize the screen to your liking. The real beauty comes from creating your perfect cabinet.

THE EMULATOR ADVANTAGE

One of the main selling points of emulators has been the ability to use save states. Darius Cozmic Collection is no slouch and features save states of its own! These save states will let you cheese the game as much as you want, but they also let you replay specific sections and master them for your future arcade runs. I won’t judge you, so have fun with save states! The only caveat is that using save states will not record your score. Unfortunately, replays will only record from the last time you loaded the save state onwards. So there’s no chance of creating tool-assisted runs.
Oh yeah, I forgot to mention that bringing up the in-game menu will completely pause the game and show you a fully-fledged map of the game, complete with boss encounters for each zone and the amount of power-ups featured in said zone. It really is great for strategy purposes to know which stage will allow you to upgrade your Silver Hawk! Resuming a game will also give you a 3 second count down with a jumping robot animation to ensure you are ready for action. This detail wasn’t really needed, but it is one of the many ways in which M2 shows appreciation for Darius and the player.
Out of all this nitty gritty details, I have to say the song name is one of my favorites. In the bottom right corner of the screen there is a pop-up that appears when the song changes and displays the song name. I just think it looks really cool. By the way, don’t forget to check “Olga Breeze”, my favorite song!

DARIUS, THE OG

Darius, the game that started it all. Featuring 3 screens, this is the biggest Darius game featured in this collection (ha!). If I may add, I also think this is the game that highlights all the love M2 poured into bringing arcade experiences to your living room. With features such as the cabinet art and the body sonic vibration, it really brings home the arcade feeling.
As you can expect, playing the first game on the series is both, a nostalgic and a painful experience. Playing on 3 screens is truly magical, but at the same time, it is a victim to the older design choices. Not much that can be done here, after all, it is a decades old game. Just a small detail to keep in mind.
Darius helps establish the foundations of the franchise from the very first game. One of the Darius staples is the upgrade system for the Silver Hawk. Throughout the game, you can encounter 3 different orbs which are dropped by different colored enemies. The orbs can be red, green or blue.

SILVER HAWK

Red orbs will upgrade your primary fire. Each orb increases your power, but collecting 7 will upgrade your shot to the laser, and then the wave. Green orbs will upgrade your bomb, which is your secondary fire. Bombs also get stronger with more orbs and also upgrade when you reach 7. Blue orbs will give you a shield called arm. The initial shield blocks 3 hits and any additional orb will add 1 more hit. Just like red and green, you can upgrade after 7 orbs which will make it so that additional orbs give you 2 hits and then 3.
The downside to the upgrade system is that, upon death, you will lose every orb you collected in your current tier. The good news is that if you, for instance, managed to upgrade to the laser, then your shot can never fall below that. The bad news is that the number of orbs is limited per stage, which means it is almost impossible to upgrade within a stage the same stage where you died. The exception is a single stage that has 7 blue orbs in the old version and one with 7 green in the extra version.

THE FISH

The most distinguishable characteristic of the franchise is definitely the marine bosses. The stages are all over the place with a very diverse space settings, but the bosses are always one thing: fish. Actually, I’d say it is marine biology, but fish is an overly simplistic way to describe it. Darius also has one peculiarity which is that every set of stages has the same boss. For example, the 4th stage boss will always be Fatty Glutton in a different version depending on which zone you chose.
The other defining feature of Darius is being able to choose your adventure. After each boss, you can choose to go to one of 2 different zones. This choice is made by either being on the top or bottom half of the screen, as the stage actually splits after beating the boss. It certainly took me off guard the first time as I crashed into the divider. Despite having the same boss, the zones are drastically different and carry the strategic choice of having a different number of orbs. Your path will be determined by which aspect of your Silver Hawk you want to improve.

THE COINS

What struck me the most about Darius is how unforgiving it is. This is expressed in the descriptions of the newer versions. The thing about Darius, is that the game is next to impossible to beat if you didn’t fully upgrade. Later enemies are merciless and if you don’t have sufficient firepower, then you probably won’t stand a chance. This ruthlessness is exacerbated by the death system, as death will set you considerably behind. Because upgrades are usually a 2-stage effort, getting shot will set you back 2 levels worth of progress.
A fun aspect I found on Darius is the dynamic created by having 3 screens. This is probably the widest game I have played, and it brings new challenges to the table. The first one is that you need to gain screen position to succeed. Being at the front is usually better, with moving back feeling like losing real estate. The reason behind this is that you are able to shoot down enemies before they become a threat with their numbers. The other less obvious reason is the number of bullets allowed on screen. That number is limited, so it is in your best interest that those bullets expire fast so you can fire new ones. Being back equals more time before they reach the end of the screen, which is undesirable.
Overall, the game poses a unique challenge, but I’m not going to lie, it is actually really fun to play. Achieving an upgraded Silver Hawk is a hard endeavor, but that makes it even more rewarding when you pull it off!

DARIUS II/SAGAIA, THE PROOF US WESTERNERS HAVE SHORT ATTENTION SPANS

Darius II came in and simplified the game in some interesting ways. First of all it reduced the upgrade system so that it is now only a single stage that can be maxed out. The number of orbs was reduced to compensate. Another simplification comes courtesy of the screens themselves. The number of screens was reduced from 3 to 2 in order to be installed in other dual screen cabinets such as The Ninja Warriors.
Unfortunately, the single stage of upgrades means that the game is even more savage when you die. This time around, you actually lose all of your progress in terms of firepower. There will be special rainbow orbs which help you catch up a little, but even then they might be a little too late. As a result, my 1CC had to be done by never dying.

I ALWAYS WANTED A THING CALLED A TUNA SASHIMI

One thing I want to mention, is that Darius II has my absolute favorite intro sequence of any Darius game in this collection. From the music that goes ramping up to the main theme, to the voice lines calling out the launching sequence:
“Main engine energy level, 20% increase !”
“I always wanted a thing called tuna sashimi”
“3…2…1…”
It all creates an unbelievable sense of excitement!
A very fun piece of trivia is the existence of SAGAIA. It exists to be a compact version of Darius II to be sold on western markets. Then there’s actually 2 versions of it which feel like 2 pieces of the same game. If SAGAIA trimmed certain pieces of the game, then version 2 came to use those trimmed pieces and created another entry. It’s actually quite funny.

DARIUS GAIDEN, THE KING

Darius Gaiden is definitely the reason you will keep playing the arcade collection. Quality in older games under a modern eye is usually a product of nostalgia and design elements that still hold on in today’s gaming landscape. Contrasting with that, Darius Gaiden IS a fantastic game that I wouldn’t hesitate to purchase if it was released today.
For Darius Gaiden, less is more, as this time around the game was played on a single screen arcade cabinet. The game does seem to lack some of the ambient goodies such as the rumble effects, but it makes up for it in gameplay experiences.

TRUE POWER

One aspect that is radically different from its predecessor is the upgrade system. Whereas Darius II simplified the Silver Hawk upgrade system, Darius Gaiden took it back to its original Darius roots. This means that, once again, we have multiple upgrade points. Upgrades take considerably less red power-ups to achieve, which actually makes it possible to upgrade multiple times during the same stage.
Death penalties are lower as well with death only losing you a level of power. Because there are more power levels, it is more forgiving and doesn’t set you completely behind like the previous entries. Perhaps the best of all is that neither arm nor bombs have any penalty whatsoever. What’s more, you don’t even lose your arm or bomb level when losing a credit. I can say with 100% certainty that this game is actually possible to complete within a reasonable number of credits if you die on the later zones.
I would take it one step ahead and say this game has a little of the Contra syndrome. The original Contra is a game that was considered hard, but was significantly easier if you could maintain the spread shot. In the same vein, getting the earliest upgrades makes Darius Gaiden a breeze. A well deserved victory, if you ask me.

YOU’RE MINE NOW!

New to Darius Gaiden is the ability to capture mid bosses. Half-way through a stage, you will encounter a medium sized boss with a purple orb somewhere in its back. If you manage to take down the orb without killing the enemy, it will detach and slowly drift away. If you capture this orb, then the mid boss will fight alongside you until its timer expires. I gotta say that having a huge fish on your side is surprisingly satisfying!
Having a single screen makes the experience much more familiar for shmup enthusiasts. While it does lose some of the charm of the ultra wide field of view, it also rids itself of nuances such as your horizontal movement being low in terms of total horizontal space or the limit on on-screen bullets.
A combination of those factors I mentioned contribute to making Darius Gaiden a much better experience. It’s simple to play and forgiving when you lose. Every stage is unique and makes every new play through a completely different experience, not just in a different-ish way, but rather full blown new content!

A LEGENDARY PACKAGE OF NOSTALGIA

There’s one thing that you might be thinking, and that’s that I might be biased because it is Darius. It is true that I openly admit everywhere that Darius is my favorite. However, in this particular case my work was cut out for me, I don’t need to be biased because this is truly a wonderfully crafted collection that deserves to be on everyone’s Switch.
It contains every possible version of Darius you might have encountered on the arcades and then sprinkled some top notch features that make it stand on a class of its own when it comes to ports. It also helps that the Darius games remain to be as fun as they always have been, even with their caveats. I took 3-4 times more time to play this collection, not because it had a lot of content, but because I loved playing every second of it and wanted to try it all. Wanted to 1CC every version, wanted to traverse every possible stage, wanted to created masterful replays.
The only possible downside I can see to this collection is the price. $44.99 is a very high price compared to other shmups on the market. In terms of features and overall content (because remember, every game has more than an alphabets worth of different zones) it does warrant its price. Although I can see people double guess their decision, with this game being close to the cost of a first party title and significantly higher than other shmups.

TOP 3

My tentative placement for Darius Cozmic Collection Arcade was on the top 3 spots. I really had a hard time deciding where to put it, so I went back and revisited both Ikaruga and Psyvariar Delta. After finishing my Ikaruga play through, I was reminded of the magic that is Ikaruga and how special it is. Psyvariar Delta also reminded me of the buzz system and how the refined gameplay and level ups work towards creating an experience that I can’t quite put into words.
The main defining factor, however, was that I don’t think any of the Darius games in the collection beats the top 2 contenders. The 7 games as an aggregate, are certainly a force to be reckoned with thanks to the superb M2 porting labour. With that being said, I will award it a 3rd spot because the gameplay experience is incredible, but a little held back by the age of the games and the hefty price tag.
Still, Darius will always be #1 in my heart.

THE RANKING SO FAR:

  1. Ikaruga
  2. Psyvariar Delta
  3. Darius Cozmic Collection Arcade
  4. Devil Engine
  5. Rolling Gunner
  6. Blazing Star
  7. Jamestown+
  8. Tengai
  9. Steredenn: Binary Stars
  10. Stardust Galaxy Warriors: Stellar Climax
  11. Sky Force: Reloaded
  12. Strikers 1945
  13. Black Paradox
  14. R-Type Dimensions EX
  15. Sine Mora EX
  16. Shikhondo – Soul Eater
  17. Ghost Blade HD
  18. AngerForce: Reloaded
  19. Aero Fighters 2 (ACA Neogeo)
  20. Q-YO Blaster
  21. Lightening Force: Quest for the darkstar (Sega Ages)
  22. Pawarumi
  23. Red Death
  24. Task Force Kampas
  25. Switch ‘N’ Shoot
  26. Last Resort (ACA Neogeo)
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MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

The Disassociate or What I learned about tulpas by unintentionally making one (a work in progress)

What exactly is this? An attempt to lay out a road map. (Good luck with that, lol.)
Similarly illustrative of the Dual Brain Model of Psychology, developed by Fredric Schiffer, which revolves around the hypothesis that each of our two hemispheres has a unique mind of its own. Each of which, is capable of functioning semi-autonomously, but only one of which is dominant, on account of left hemispheric dominance for speech.
Which is why I embarked upon this admittedly, a little bit crazy journey, to start with. In an effort to investigate, what it might be like, if both of my brain hemispheres (not just one), could speak, like in the movie All of Me with Steve Martin and Lily Tomlin.
If consciousness was in fact binary, not unitary (as it perhaps merely appears to be). What if, indeed, this, our unitary consciousness, is in fact merely an illusion? Our ‘user illusion’ of ourselves, to borrow a term from Torr Norretranders, consciousness researcher and author of the book bearing the same name. What if the Dual Consciousness Theorists are right? Or is plurality, our natural state? And if so, what would that be like?
“There are more things in in heaven and Earth, Horatio, than are dreamt of in your philosophy.” William Shakespeare
Working title: Meet me at the (Magic) Drive-In or
Magic at the Drive-In
“The things we imagine can become the world.” Bernard De Koven, The Infinite Playground
It all started with this one particular cameo ...
https://www.facebook.com/798773163584746/posts/2480331652095547/
Who exactly is it that appeared in the above cited The Good Place episode? The answer being Timothy Olyphant/Raylan Givens. Or Timothy Raylan Olyphant Givens. An amalgam of the two, 50/50, perhaps, a.k.a. an Olyphant, as in, “You made me an Olyphant!” Timothy Olyphant wearing the same clothes, and exhibiting the same mannerisms, as Raylan Givens.
An Olyphant therefore being a fictional character, and a tulpa (in that Janet created him), a tulpa being the Tibetan equivalent of a willed imaginary friend, (observable to others, in this case, because she’s Janet), that is some mixture or blend of Timothy Olyphant and Raylan Givens. NOT Timothy Olyphant AS Raylan Givens, in other words; who would have, no doubt freaked out, to find himself suddenly appearing in a The Good Place episode. “What the fork?” “Where in the hell am I?” “What do you mean I’m fictional.” Nor Timothy Olyphant, straight up, what ever that would look like, I have very little way of knowing, never having met him. Although if his recent March appearance on Conan is any indication, the answer is, quite a bit different.
Thus affording our unwitting subject, in this particular thought experiment, Timothy Olyphant the following 3 options, vis a vis these three conscious individuals, if you will, (a) he can be himself 100%, (b) he can be a character, in this case, Raylan Givens, although never absolutely, as in 100%, because Raylan Givens is not his alter, as in the case of Elliot Anderson/Mr. Robot, but rather a fictional character he has portrayed, even if as a method actor, which I’m not sure is the case or not.
If he (TO) had Dissociative Identity Disorder, whatever that means in terms of the brain’s neuroarchitecture, or if we could temporarily alter his brain in order to mimic that architecture, using drugs, or some other means akin to a WADA test, then Raylan Givens might possibly be able to take over as if he were an alter.
As is also the case in terms of psychogenic or dissociative fugue, but lacking this particular neuroarchitecture, he can’t. Although I suppose it could happen, that an actor could lose himself, to some degree, if he became too engrossed in a role, especially a method actor, like Rami Malek, for example. Which apparently did happen to him once, early on in his career, at least according to an article I read, cited in Wikipedia. But obviously not completely 100%. Post dramatic syndrome, I think, is what this is called.
When hypnotized, according to DBT, the mind of the left hemisphere (our ‘I,’ if you will, of which we are conscious, goes dormant, becoming a ‘hidden observer,’ according to Hilgard. Whereas in the case of an alter, this transfer of power is complete. Again, according to Dual Brain Theory (DBT).
Or, (c) he can be an amalgam, some mixture or blend, of the two. Which is what he obviously chose to do. What he cannot do, even more obviously, having only one body, or perhaps more specifically one head, is be both, at the same time (d). Not in this our physical reality/universe at least. He has to choose. Within his mind space, or ours however, where pretty much anything is possible, the options might in fact be different, in fact affording him this fourth option (d). He could create a tulpa of Raylan Givens and interact with him if he so chose.
The same exact options are afforded the minds of our two hemispheres, presumably. Despite the mind of the left hemisphere’s way of thinking, akin to that of the highlander, that there can be only one, his sword held aloft. Unlike the fictional character He-man, for example, who seems to be of a differing mindset, in that there can be many masters of the universe, he being but one. A perfect example of the mindset of the mind of the right hemisphere, if ever there was one.
Which is not to say, however, that we each have two brains. As each mind, requires the use of the entire brain, various functions having, over time, been lateralized (localized either to one hemisphere or the other, but not both). Which makes sense, and explains why, when lost in thought while driving, for example, it’s so easy to pass one’s exit.
If it were otherwise, meaning that only one of our brain hemispheres contained a mind module, an ‘interpreter,’ being what this is called, and we were to lose the hemisphere with the only mind or ‘interpreter,’ in it, then we would end up with a zombie, which is not the case.
So our choices are, therefore; I (left brain mind or interpreter), me (right brain mind or interpreter), or we (some combination thereof, akin to an Olyphant), at least within the realm and constraints of the physical reality, in which we at present find ourselves.
In one’s mind space, however, the number of consciousness one can conjure up, might very well be infinite. Although in the vast majority of cases, our neuroarchitecture would prevent any one of them from taking over. Except in the case of Dissociative Identity Disorder or Fugue, or even possession by an alleged demon perhaps. Faulty neuroarchitecture allowing for one of these fictional consciousnesses to take over, whether fully or not would be determined by the underlying neuroarchitecture.
https://tvline.com/2020/01/09/the-good-place-timothy-olyphant-season-4-episode-10-justified/
Then I came across this video (Bonnie Tyler’s Holding our for a Hero), which ‘spoke’ to me, for a number of reasons: https://youtu.be/bWcASV2sey0
In which case here I am as Bonnie Tyler in this scenario, a woman who constantly finds herself surrounded by all of these fake Olyphants, when what she/I really want(s) is a real one. A real Olyphant, to be clear. NOT the real Timothy Olyphant, who presumably does not walk around wearing a Stetson, lol. If he did, no one would ever get any work done, lol.
50% Timothy Olyphant and 50% Raylan Givens, being the perfect combination, at least in my opinion, and apparently Judge Gen’s as well, lol. Especially if he were conjurable. Appearing when you wanted, and disappearing good-naturedly on those occasions when you did not. Oh, and also non corporeal, allowing him to easily fit in your Miata, even if he is 6 foot 3. The ideal man, as it were, lol. Apparently, Judge Gen and I are in total agreement on this one, except for his identity, as you wil I’ll soon see.
(Almost there kids.) (I wonder, can anyone else see where this is going?)(I certainly can’t!)(Quiet down!) Just kidding, lol.
The issue is, however, that the real Timothy Olyphant is married (to his childhood sweetheart no less), and regardless of the fact that he only compromises 50% of the character, that just isn’t happening. So what to do in this situation.
According to the video, the answer is a white knight upon a fiery steed. Someone who is “strong,” “fast,” and “fresh from the fight.” “He’s gotta be sure,” “it’s got to be soon,” and “he’s got to be larger than life.”
And he’s got to look like Timothy Olyphant/Raylan Givens. And unfortunately for him, there is only one actor who can pull off this particular character. Someone who not only meets these criteria, but is also unmarried, or at least he was at the time (because as I said, fictional or otherwise, that just ain’t happening - me holding even the image of someone else’s husband in my head), and he is a practicing Catholic to boot. (No pun intended.) (As we were just talking before about Stetsons.) I would be a practicing Catholic, if the Catholic hierarchy wasn’t 100% male, which is more than likely, one of, if not the root cause of all, or nearly all of its problems, but I digress. But this would enable him to understand certain references, say to the Agony in the Garden, and the Garden of Gethsemane itself. Which refers not just to a place, but also a situation.
It would also be the fourth time that this actor played this particular role, of personifying wish fulfillment when it comes to romantic relationships with heterosexual women, to date. Second only to Jamie Fraser’s Sam Heugans in that regard. Which is why perhaps he (my tulpa), described himself to me as such. Less movie star and more James Fraser with glasses (an older version of the dueling swordsman who, though still in his prime, sometimes requires glasses to read.) (Less Superman and more Clark Kent.) The last of which I haven’t seen, because I don’t want it to affect a change in my tulpa, which began its life as a fictional character, created with this particular actor in mind, even though he, my tulpa, is currently ‘on hiatus,’ lol. Until I can figure out what to do about him. It being my mind after all.
At this point in real life, however, it was early June. A professional server, I had been on furlough since March, and in the interim, during quarantine, I had quickly caught up with my favorite shows, and thus run out of things to watch on television, so I decided I might try and write something, myself. A screenplay that would allow me to explore what it might be like to be dual brained, the model of psychology outlined above. Dual consciousness theory, in other words. What Julian Jaynes referred to in his book, The Origin of Consciousness in the Breakdown of the Bicameral Mind, as bicameralism.
It got pretty complicated and I decided that the only way to get it all sorted out, was (a) to become/personify/embody the main character myself, and just follow wherever it my lead, which was me anyway, but in a fictional universe (a.k.a. a wonderland), in which there was a magical drive-in theater, that allowed one to communicate/make contact with other consciousnesses both from within this universe and without (these other universes being fictional film and television universes, the only other universes that we now know of at present, to be ‘real’ in a manner of speaking. The Marvel cinematic universe, for example, being ‘real,’ in the sense that we all agree that it exists and know what one is talking about when we do so. Not that the fictional characters or the universe contained therein is extant.
And (b), hopefully convince one of those consciousness, preferably that of an actor, although I suppose it could have been an author, or a script writer, to come and sit beside me, either at the ‘magic’ drive-in, the expansive beach in front of a nearby town’s lighthouse at night, or a particular harbor at sunset, for the sole purpose of helping me sort through my crazy script idea, which involved potential travel between universes like in the series finale of Amazon Prime’s Man in the High Castle. I may not typically require a hero, but in terms of getting a handle on this script I might.
The first to do so was Optimus, a Gort like character like that from the film the Day the Earth Stood Still, which I described in another post. I could communicate with him telepathically (first doing so at the magic drive in), and through this link, I had some idea what he looked like, but I could not envision, feel, or hear him, any where near to the same extent I later could with successive tulpas of which there were two more. Although I didn’t know that they were tulpas at the time. I just thought they were characters that had somehow taken on a life of their own. Never having written fiction before, I assumed that it was a common occurrence. Not until I heard the third one’s voice, did I start to think that perhaps something truly incredible was going on.
When he left, after our spending almost two weeks together, this third and final tulpa, the silence was literally deafening, his absence palpable. My wonderland and all of the characters in it, was like a dream, only I was awake. I’m pretty sure I could bring him back, using a picture of him which I possess, of this fictional character which somehow became (somewhat) real, and arguably, may have even saved my life, but I haven’t done so. I guess, perhaps out of fear, as he so closely resembles someone that is real, who might object. I do however, still, have Optimus/Gort with me, although he isn’t much of a talker, lol, but reassuring as hell, though.
submitted by Distinct_Mark to Tulpas [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to MAME [link] [comments]

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